I would like to suggest you add a way to name the 16 Markers / Sections in the Keys Generator.
I have just started using 4 Markers and already I see that it will require careful management to get the right Marker number for a particular function. I don't think it would be necessary to change the actual code used in the protected app, just allow the developer to supply custom names for the 16 markers.
Suggestion: Naming Markers / Sections
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- Posts: 10
- Joined: Mon Feb 07, 2022 10:52 am
Suggestion: Naming Markers / Sections
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Re: Suggestion: Naming Markers / Sections
Hi David,
We really do not want to complicate this, current keys generator is made for basic purposes. For any extended functionality you could build custom keys generator using keygen.dll. There are many examples of such keygen for different programming languages in Examples folder. So you can compile own keys generator, with custom name of labels, custom set of controls and limitations. That would be the better way than adding such enhancements in Enigma Protector.
We really do not want to complicate this, current keys generator is made for basic purposes. For any extended functionality you could build custom keys generator using keygen.dll. There are many examples of such keygen for different programming languages in Examples folder. So you can compile own keys generator, with custom name of labels, custom set of controls and limitations. That would be the better way than adding such enhancements in Enigma Protector.
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- Posts: 10
- Joined: Mon Feb 07, 2022 10:52 am
Re: Suggestion: Naming Markers / Sections
I finaly found some time to try making my customised Key Genenerator using the example you mentioned. It generates unlock codes but none of the codes are recognised as valid by my protected application. I did protect my custom KeyGen program as described in the enigma_ide64.ini file, using the same settings as I use for protecting my main app but the unlock codes always start with a completely different first half than the codes generated by the default Key Generator.
Re: Suggestion: Naming Markers / Sections
I think you've got confused about keygen and how it works.
Please note, keygen should not be protected. It can be protected, but this is not a requirement, it has to work without any protection.
Keygen should not use enigma_ide.dll/enigma_ide64.dll, these modules are used by protected application, not by keygens.
What you need to do, simply take necessary example from Examples\KeyGen folder, and compile it. Then, in case compilation succeeded, in source code change the keygen settings, like Public and Private keys and so on. After you do that - keygen will generate correct license keys. Then, try to modify keygen interface to match your needs.
If you will have other questions, please write me back with more details.
Please note, keygen should not be protected. It can be protected, but this is not a requirement, it has to work without any protection.
Keygen should not use enigma_ide.dll/enigma_ide64.dll, these modules are used by protected application, not by keygens.
What you need to do, simply take necessary example from Examples\KeyGen folder, and compile it. Then, in case compilation succeeded, in source code change the keygen settings, like Public and Private keys and so on. After you do that - keygen will generate correct license keys. Then, try to modify keygen interface to match your needs.
If you will have other questions, please write me back with more details.
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- Posts: 10
- Joined: Mon Feb 07, 2022 10:52 am
Re: Suggestion: Naming Markers / Sections
Sorry for the delay, Notify on reply was off
It looks like I messed up something when trying to customise the Example KeyGen. Gone back to the original and that seems to work.
Sorry for wasting your time!
It looks like I messed up something when trying to customise the Example KeyGen. Gone back to the original and that seems to work.
Sorry for wasting your time!