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Loading Protected Mono (.NET 3.5 - Unity) DLL - Issue

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Loading Protected Mono (.NET 3.5 - Unity) DLL - Issue

Postby gandalf » Mon Jul 20, 2015 6:58 am


First solution that makes de4dot and ILSpy fail! :) Congrats for the great work.

The problem is that when I build my DLL (targeting Mono .NET 3.5 for Unity), protect it with Enigma and then try to load the assembly (in my Unity project) I get this error.


Any help would be greatly appreciated. If there is a way to make it work then I have finally found my solution!
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Re: Loading Protected Mono (.NET 3.5 - Unity) DLL - Issue

Postby Enigma » Mon Jul 20, 2015 8:44 am

Hi, I really do not remember the specifics... But as far as know, Unity requires the same output file name as a name of input file. Just rename the file after protection to match the input file name.

If this won't help, please send us non packed sample at, we will try to check it out.
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