I want to add a .texture file into the default folder of where my .dll is stored currently its getting called from folder in the directory real time so no enigma

This was how my C++ was calling it
std::string path = "TextureFile/";
std::string name = "Image.texture";
when I did something like this
std::string path = "%DEFAULT FOLDER%/";
std::string name = "Image.texture";
it gave a blue screen I do not know how to get the VIRTUAL FILE from ENIGMA ? this is what I must find out !!
as it says
Never Write to Disk- the embedded file will never be written to the disk. How it works: the Enigma loader hooks file access Windows API and checks if the API call points to the embedded file. You do not need to do any programming in order to use this function.
How would I call it in C++ x64 I hope there would be examples of this but there is not

Or any file for a matter mp3 or .png ?