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Anti-dumping?

Posted: Thu Nov 27, 2014 10:43 pm
by Josh707
Hello, I'm packing a Unity game using EVB, but users can dump the contents and see the code easily with certain programs which I'll hold off naming. Are there any measures I can take to prevent dumping from being so easy?

I'm not sure if Protector would prevent this if it uses the same boxing method but it's out of my price range unfortunately, and I've read of executables made with that one being regarded as viruses which I wouldn't want. I don't mean to bash your software, it's great and EVB being free makes it better, but I haven't found any information about this so I thought I'd ask.

Re: Anti-dumping?

Posted: Thu Jan 08, 2015 6:52 am
by SeniorEx
To Really hide your code needs something like the Virtual Machine function of the Protector, even if they managed to dump your code , they will end up with Byte Code which they will have absolutely no idea of what is doing.
You can try to blacklist those softs they are using and terminate your soft as soon as such a tool is found.
Virus detection and False positive AV are only encountered with the demo version of the Protector.
The Registered version is always OK.